In this chapter, Ohler discusses the essential tools that teachers and students need in order to tell digital stories. The following statement hit close to home for me in my attempts to create digital stories the past few weeks.
"Fancy gear and software is not important. When it comes to effective digital storytelling, less is often more." (Ohler, 2010, 2214 of 2900).
While creating our first video, my new laptop had an issue with the video card that would not allow me to add captions to my pictures. In order to post my video, I dusted off my seven year old laptop which allowed me to create my video in about fifteen minutes. I have since downloaded the updates to the driver on the new laptop which will allow me to use Window's Movie Maker, but only after I spent four very frustrating hours attempting to pinpoint the problem.
This week I realized that I only had hard copies of many of the photos I needed for my digital story. I wasn't worried because we have a fairly new printer/scanner/copier that should be easy to use and scan and save my photos onto my laptop. Unfortunately, some of the printer colors were running low and the printer would not allow me to scan photos until I replaced the ink cartridges. This seemed silly because I wasn't going to be doing any printing, however it refused to let me bypass this control. My solution was to pull out my old HP printer/scanner from the bottom shelf of the closet which worked perfectly despite being over seven years old.
This weekend I will be moving to another location and both laptops and printers will be taking the journey with me. When it comes to hardware and software, it is more important that the tools can get the job done rather than how many complex functions are possible. In my case, the less complicated the tool the more likely I will be to make use of it effectively.
Saturday, April 28, 2012
Video 2
Saturday, April 21, 2012
Ohler's Five Phases of Media Production
In chapter 11, Ohler discussed the first of the five phases of his media production process. In my prior response, I commented on the use of peer pitching to assist students with developing their story core. My experience with this approach at our face to face session reinforced my feelings. Receiving feedback from my classmates assisted me in determining where my transformation would be taking place in the story.
Chapter 12 continues with the remaining four phases of the media production process. Phase II includes the steps involved in preproduction such as developing a media list and obtaining the necessary media. This seems like a logical step in the creation of digital stories. One of Ohler's suggestions that would be beneficial in any classroom is "Find out who the software and hardware experts are in your classroom or workshop and feel free to call on them" (Ohler, Kindle Edition 1960 of 2900). Just tonight, I utilized the expertise of our iMET cohort through our Facebook page attempting to troubleshoot an issue I was having with captions in my video. It is very helpful to have a network of assistance rather than having to immediately contact a teacher or professor.
The author suggests including learning the basics of iMovie or Movie Maker in either the Prephase I or in the third phase of production. Having spent four hours attempting to add captions to my video tonight, I would attempt to include this step as early as possible.
Hiking has always been a big part of my life. Since we were in high school, my best friend and I would spend our summers outdoors hiking in Lake Tahoe. In my fourth year of teaching, one of the teachers at my school challenged a group of us to prepare to hike half dome by the end of the school year. This video details our journey.
Saturday, April 14, 2012
Chapter 11: Peer Pitching
Chapter 11 begins section III on the media production process by focusing on the first two phases of story telling and preproduction. One of the author's ideas that I feel would be useful in a classroom is the use of peer pitching.
"Peer pitching is an approach to student peer review that involves students pitching their ideas to each other as a form of critique (Theodosakis, 2001). In my adaptation of this process, students pitch their stories to peers, using their story map as a basis" (Ohler, Kindle Edition1856 of 2900).
In my opinion, peer feedback is a great way to initiate conversation about and development of story ideas. Using the story map provides guidelines for the students to use to assist them in giving helpful critiques. There would need to be an appropriate amount of modeling of the process as well as an understanding of participation expectations and expectations for the critiques and recommendations. Most teachers can remember at least one collaborative lesson that didn't turn out as planned. I remember starting group activities where students sat and you could almost hear the crickets in the background. In those cases, I would bring the whole class back together and provide more clarification and examples of expectations but it would be better to be proactive than reactive in general.
Once again I will relate the idea of peer pitching to my current line of work. If you've even been in a state government office, you are probably familiar with the 8x8 cubicle office setup where each employee has their own little "office space" within the larger room. Our budget office is set up differently and instead has one large bullpen divided into four smaller cubicles with three feet high walls between each analyst. The benefit of this setup is that within my unit, I can "pitch" my ideas to my coworkers easily. I've used this strategy in the development of templates or spreadsheets. Often I will be given an assignment where we know the information that we want displayed (the conclusion of the story) but aren't sure how to get there. Working with others to pitch my ideas and having them assist me in modifying my vision to find the best format is incredibly helpful and gives me additional perspective on the project.
Chapter 10: Homework tonight, please watch MTV!
"Music videos are a great place to look for inspiration in this area. They are perhaps one of the most prevalent forms of short media know to students, lasting about as long as a digital story that teachers might assign" (Ohler, Kindle Edition, 1730 of 2900).
Chapter 10 discussed other non-traditional forms of stories and story perspectives. The above statement suggests incorporating the visual arts into DST through the use of music videos. One of the biggest struggles I faced in my years of teaching was keeping students engaged in the curriculum and interested in the subjects and concepts being studied. Allowing students to use media such as video and computer software to create videos showing their understanding would have been a bridge in communicating this new generation of digital natives.
Chapter 9: I could learn, if you would just tell me a story!
In Chapter 9, Ohler discusses other approaches to story mapping besides the visual portrait of a story mentioned in prior chapters. Although I liked many of the structures such as Aristotle's Story Map, and the treasure maps, I was most intrigued by Kieran Egan's Story form.
"To capitalize on children's imaginative abilities in learning situations, he recommended that teachers develop lesson plans based on the story form rather than the typical task-subtask lesson plan structure that was (and still is) in such prevalent use. To him, there was little that was inherently meaningful to the young mind in a logically constructed sequence of tasks" (Ohler, Kindle Edition, 1610 of 2900).
In general, I am a Type A personality who likes organization, structure, and makes daily lists of tasks for both home and use at work. When I read this statement however, I realized the implications of this statement for both the classroom or any work environment. I immediately thought of an incident that occurred at work yesterday. Last Monday I returned to the Department of Corrections as a budget analyst in a new unit. After meeting with my unit to discuss upcoming assignments, I went back to my desk to review procedures for Schedule 10s. After twenty minutes of reading through documents I learned very little and knew I would need to refer back to the procedures if I received any questions regarding this process. Yesterday, one of my coworkers was discussing the Schedule 10s with staff from one of our programs. Instead of asking him what the process was, I instead asked him how our work fit into the big picture of CDCR budgets. In other words, instead of giving me the task we will be completing I wanted to know the whole story. In about three minutes I had a clear understanding that these are documents created by the Department of Finance to track our budget authority and that our budget should tie to these documents at all points throughout the year. The state budget cycle does not make the most entertaining story, but even this topic can be made more relevant and memorable using the story form model. Egan is correct in stating that individual tasks are not memorable and only when students see the purpose or how the tasks related to the larger picture will they internalize this knowledge.
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